﻿// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
//--- __ECO__ __PLAYMAKER__ __ACTION__ ---//

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory("uGui")]
	[Tooltip("Gets the explicit navigation properties of a Selectable Ugui component. ")]
	public class uGuiNavigationExplicitGetProperties : FsmStateAction
	{
		[RequiredField]
		[CheckForComponent(typeof(UnityEngine.UI.Selectable))]
		[Tooltip("The GameObject with the Selectable ui component.")]
		public FsmOwnerDefault gameObject;
		
		[Tooltip("The down Selectable.")]
		[UIHint(UIHint.Variable)]
		public FsmGameObject selectOnDown;

		[Tooltip("The up Selectable.")]
		[UIHint(UIHint.Variable)]
		public FsmGameObject selectOnUp;

		[Tooltip("The left Selectable.")]
		[UIHint(UIHint.Variable)]
		public FsmGameObject selectOnLeft;

		[Tooltip("The right Selectable.")]
		[UIHint(UIHint.Variable)]
		public FsmGameObject selectOnRight;
		
		UnityEngine.UI.Selectable _selectable;
		
		
		public override void Reset()
		{
			gameObject = null;
			selectOnDown = null;
			selectOnUp = null;
			selectOnLeft = null;
			selectOnRight = null;
		}
		
		public override void OnEnter()
		{
			GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);
			if (_go!=null)
			{
				_selectable = _go.GetComponent<UnityEngine.UI.Selectable>();
			}
	
			DoGetValue();

			Finish();
		}
		
		void DoGetValue()
		{
			if (_selectable!=null)
			{
				if (!selectOnUp.IsNone )
				{
					selectOnUp.Value = _selectable.navigation.selectOnUp==null?null:_selectable.navigation.selectOnUp.gameObject;
				}
				if (!selectOnDown.IsNone )
				{
					selectOnDown.Value = _selectable.navigation.selectOnDown==null?null:_selectable.navigation.selectOnDown.gameObject;
				}
				if (!selectOnLeft.IsNone )
				{
					selectOnLeft.Value = _selectable.navigation.selectOnLeft==null?null:_selectable.navigation.selectOnLeft.gameObject;
				}
				if (!selectOnRight.IsNone )
				{
					selectOnRight.Value = _selectable.navigation.selectOnRight==null?null:_selectable.navigation.selectOnRight.gameObject;
				}
			}
		}

	}
}