﻿// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
//--- __ECO__ __PLAYMAKER__ __ACTION__ ---//

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory("uGui")]
	[Tooltip("Sets the Animation Triggers of a Selectable Ugui component. Modifications will not be visible if transition is not Animation")]
	public class uGuiSetAnimationTriggers : FsmStateAction
	{
		[RequiredField]
		[CheckForComponent(typeof(UnityEngine.UI.Selectable))]
		[Tooltip("The GameObject with the Selectable ui component.")]
		public FsmOwnerDefault gameObject;
		
		[Tooltip("The normal trigger value. Leave to none for no effect")]
		public FsmString normalTrigger;
		
		[Tooltip("The highlighted trigger value. Leave to none for no effect")]
		public FsmString highlightedTrigger;
		
		[Tooltip("The pressed trigger value. Leave to none for no effect")]
		public FsmString pressedTrigger;
		
		[Tooltip("The disabled trigger value. Leave to none for no effect")]
		public FsmString disabledTrigger;

		[Tooltip("Reset when exiting this state.")]
		public FsmBool resetOnExit;
		
		UnityEngine.UI.Selectable _selectable;
		UnityEngine.UI.AnimationTriggers _animationTriggers;
		UnityEngine.UI.AnimationTriggers _originalAnimationTriggers;
		
		
		public override void Reset()
		{
			gameObject = null;
			
			normalTrigger = new FsmString(){UseVariable=true};
			highlightedTrigger = new FsmString(){UseVariable=true};
			pressedTrigger = new FsmString(){UseVariable=true};
			disabledTrigger = new FsmString(){UseVariable=true};
			
			resetOnExit = null;
		}
		
		public override void OnEnter()
		{
			GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);
			if (_go!=null)
			{
				_selectable = _go.GetComponent<UnityEngine.UI.Selectable>();
			}

			if (_selectable!=null && resetOnExit.Value)
			{
				_originalAnimationTriggers = _selectable.animationTriggers;
			}

			DoSetValue();
		
			Finish();
		}

		
		void DoSetValue()
		{
			if (_selectable==null)
			{
				return;
			}
			
			_animationTriggers = _selectable.animationTriggers;

			if (!normalTrigger.IsNone)
			{
				_animationTriggers.normalTrigger = normalTrigger.Value;
			}
			if (!highlightedTrigger.IsNone)
			{
				_animationTriggers.highlightedTrigger = highlightedTrigger.Value;
			}
			if (!pressedTrigger.IsNone)
			{
				_animationTriggers.pressedTrigger = pressedTrigger.Value;
			}
			if (!disabledTrigger.IsNone)
			{
				_animationTriggers.disabledTrigger = disabledTrigger.Value;
			}

			_selectable.animationTriggers = _animationTriggers;
		}
		
		public override void OnExit()
		{
			if (_selectable==null)
			{
				return;
			}
			
			if (resetOnExit.Value)
			{
				_selectable.animationTriggers = _originalAnimationTriggers;
			}
		}
		
		
	}
}